C is at home for a(nother!) snow day with his friend E, who was kind enough to demonstrate how the Triangle-Square works in this short video.
Thingiverse link: http://www.thingiverse.com/thing:263152
Settings: MakerWare .3mm/low on a Replicator 2 with linear infill (just because it looks nicer when using translucent filament), in about 10 minutes, with no raft and no support. The model prints in *one piece*, hinges and all.
Technical notes: This is the model we were working on in Friday's post about failing. It was created in OpenSCAD by modifying the code for our Fidget cube from Day 146. When I first started this project, I thought it would be a simple modification. Then I realized I didn't have coordinates for the dissection of the triangle. After some searching I found an explicit construction with coordinates in coordinates the MapleSoft article Animation of Dudeney's Dissection Transforming an Equilateral Triangle to a Square by Mark Meyerson of the U.S. Naval Academy. After some trial and error I got this worked into the following coordinates for points A, B, C, E, F, P, Q, R, and S in OpenSCAD code (where s is a scaling factor with default value 35mm):
A1=s*0; A2=s*0;
B1=s*1/2; B2=s*sqrt(3)/2;
C1=s*1; C2=s*0;
E1=(A1+B1)/2; E2=(A2+B2)/2;
F1=(B1+C1)/2; F2=(B2+C2)/2;
P1=(B1+s*sqrt(2*B2/s-(B2/s)*(B2/s)))/2; P2=0;
Q1=P1-s*1/2; Q2=P2-0;
R1=P1+(((F1-P1)*(E1-P1)+(F2-P2)*(E2-P2))/((E1-P1)*(E1-P1)+(E2-P2)*(E2-P2)))*(E1-P1);
R2=P2+(((F1-P1)*(E1-P1)+(F2-P2)*(E2-P2))/((E1-P1)*(E1-P1)+(E2-P2)*(E2-P2)))*(E2-P2);
S1=E1-R1+P1; S2=E2-R2+P2;The second major problem was that the hinges needed to be angled and oriented to fit on non-square pieces, and also that some of the hinges needed to attach to angles that were much less than 90 degrees. These acute-angle hinges were unstable and didn't snap apart correctly after printing, so I had to add some stabilizing connectors and then some holes in opposite pieces to accommodate those connectors so the pieces could still fold flush to each other. What I hoped would be easily generalizable code that would work for any hinged dissection with given vertices and hinge locations quickly turned into a mess of one-use angles and hacks to make things close up correctly. But in the end we worked it all out, if messily. Perhaps in the future we'll make a more generalized OpenSCAD code for these constructions, but for today we are content just to be able to turn a triangle into a square and back again. And again, and again, and again.
UPDATE: This model got a shout-out in the post Using Manipulatives for a fun twist on Dan Meyer's geometry problem on the mikesmathpage blog. Nice ideas for how to use the Haberdasher triangle-square to get kids thinking openly about mathematics!
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